﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
using RT = Coolzon.Metadata.Runtime;

namespace Coolzon.UI.Core
{
    /// <summary>
    /// layer只能被添加到scene中,并且不能设置位置，不能设置大小
    /// </summary>
    public class Layer : ContentControl, IComponent
    {
        public List<Widget> Widgets
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        #region implement IComponent
        public string XFullName
        {
            get
            {
                throw new NotImplementedException();
            }
            set
            {
                throw new NotImplementedException();
            }
        }

        public void Init(PartContext context)
        {
            throw new NotImplementedException();
        }

        public void Active(PartContext context)
        {
            throw new NotImplementedException();
        }

        public void Deactive()
        {
        }

        public void Destroy()
        {
            throw new NotImplementedException();
        }
        #endregion
    }
}
